GoodDay BadDay (GDBD) is a mood-based social networking app, that is meant to support close connections between people. The focus is on empathy and helping everyone feel like they belong. This app was created for a Design Week Portland event called “The Voices of Gen Z” a shark-tank style pitch event where people pitched their ideas to a panel made up entirely of folks from the Gen Z demographic.
As co-creator, my role can sometimes be hard to pin down. I was one of the designers, sometimes the strategist, sometimes the creative director, sometimes the product manager, and occasionally a publicist. I built out wireframes and prototypes as well as developed the visual brand.
How It Started
GDBD started because Stephen and I got new jobs. We used to work together at the same company. As coworkers, we naturally had time to connect and found time to catch up about things effortlessly. One day we were discussing ways to connect now that we no longer saw each other every day at work. I don't remember by who, but a question was asked:
"What if there was an app that was simply about connecting with your friends on an emotional level? No pictures of food, no vague status updates, just a clear declaration of how you're doing?"
UX Design & Interaction Patterns
The core of the experience is centered around declaring your mood. We iterated on many ways to show how a user could do this simply.
The wireframes started with a wheel the user could turn, and the visual design evolved into a simple horizontal swipe.